Signal Tasks · Execution clarity
Project management for the 80%.
For people who don’t work in tech. Four views of the same list, real-time when it matters, plain-English dates — no sprints, no epics, no learning curve.
Demo is live · interact at any time
Six primitives. Stitched into one feel.
Four ways to see the same plan
Board for momentum, list for triage, timeline for sequencing, calendar for commitments. The same tasks, instantly morphed via shared layout — no reloads, no losing your spot.
Presence that feels physical
Cursors carry weight. Cards lock when someone's in them. Comments stream in with typing indicators. You can feel where the room's attention is.
Cards that ask for attention.
Every idle card, every stalled dependency, every quiet review — surfaced as a one-tap prompt. Built on your team's actual rhythm, not generic reminders.
Hand-drawn sequencing
Link cards across columns, tracks, and views. When upstream lands, downstream pulses. Critical paths become visible without the spreadsheet hangover.
Progress without a separate tab.
A sparkline corner-mounted to every plan. Pace, idle ratio, review lag — shown in motion, not buried in an analytics tab.
Motion is the interface
Every transition is hand-tuned: spring picks, easing on view morphs, anticipation on cursors, follow-through on drops. Software that earns the verb feel.
Every detail earns its place.
A card holds twelve signals. Most of them are quiet — they only step forward when the moment calls for them. Idle days appear when work stalls. The lock outline shows when someone is in the card. Comments stream when the conversation is live.
- 1TitlePlain language. No jargon, no IDs.
- 2Priority chipSurfaces only when above P2. Quiet rest of the time.
- 3Due dateRelative when near, absolute when far. Auto-formatted.
- 4Idle indicatorAppears after 2 quiet days. Triggers the nudge.
- 5Comment countA single click opens the thread inline. No modal.
- 6Assignee stackLive presence — pulses when the user is actively in the card.
Stop reading. Start moving.
Tasks runs entirely on your team’s rhythm. No setup, no imports — just open a board and start moving cards. Everything else assembles around the work.